Average mobbing (Their main attack that can hit 6 monsters has about same range as basic attack from Maple Island, their 1v10 attack has a 2 second cool down and their 1v15 has a 20 second cool down) Bad mobility (you’re going to walk and do things slow) Bad damage on monsters elementally neutral, resistant and immune (attacking skills have naturally low damage) Terrible accuracy (Main stat strength does not give accuracy and 1 skill only gives +20) Good monster immobilization (Can Freeze and Stun) Attack skills that can hit a wide range of monsters or a tiny amount (1v1, 1v6, 1v10, 1v15) Great damage on elementally weak monsters (Holy, Ice, Fire, Lightning)
1 skill that gives avoid (15% chance to block any attack and it is also broken and hazardous to everyone) 2 good skills that increase defense (40% protection from touch damage and 15% protection from all damage) High hp (over 15,000 without trying to hp-wash at level 200) The Hero/DrK class offer fast grinding and are very effective at bossing so why would you play a Paladin if you want to be useful in those areas? It is because Paladin’s offer the exact same thing (noap).